One Night at Flumpty’s 3

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4.9/5 Votes: 1,301
Clickteam USA LLC
Nov 4, 2021
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One Night at Flumpty’s 3 is the sequel to the popular indie horror game, One Night at Flumpty’s. Developed by Clickteam USA LLC, the game was released in 2015 and features a similar gameplay style and horror theme as its predecessor.

The game’s story takes place in a new location, the “Eggverse,” which is a surreal and twisted world created by Flumpty Bumpty. The player once again assumes the role of a character who must survive until 6AM by avoiding Flumpty and his friends, which include new and even more bizarre characters than the first game.

One of the main features of this game is its expanded gameplay mechanics. The game features new mechanics such as hiding under tables and playing a game of Simon Says to avoid detection. The game also features a new “Easter Egg” section, which includes a variety of mini-games and hidden secrets.

Another key feature of One Night at Flumpty’s 3 is its use of jump scares and unpredictable gameplay to create a truly terrifying experience for the player. The game’s sound effects and music, combined with its surreal and unsettling atmosphere, create a feeling of dread and unease that is sure to keep players on edge.

In terms of SEO optimization, One Night at Flumpty’s 3 offers a range of keywords and phrases that are commonly searched by fans of the horror genre. These include “indie horror game,” “surreal art style,” “jump scares,” and “expanded gameplay mechanics,” among others. By including these keywords in descriptions and tags, fans of the game and those interested in the horror genre are more likely to find information and content related to One Night at Flumpty’s 3.

Overall, One Night at Flumpty’s 3 is a worthy sequel to the original game, offering expanded gameplay mechanics and an even more surreal and terrifying experience. Its popularity among fans of the horror genre and indie games make it a memorable and iconic game in the genre.

What's new

* MAJOR optimizations on game assets for the purposes of better performance, shorter loading times and to prevent crashes on lower-end devices.
* Fixed texture draw issue on the floor of the ending cutscene on IOS.
* Fixed desync issue with music at the end of a night.
* Fixed characters vanishing and reappearing on camera once the night is beaten.
* Other fixes